Fabian Umpierre.
The making / Continuous reading

The decisions
behind the website.

01 / Hi, I'm Fabian

Hi, I'm Fabian Umpierre.

I'm a Product Designer. This website is a project too.

02 / Your time matters

You probably want to see my portfolio before hearing this story.

I thought you might. So I created two paths.

03 / The problem

Every project starts with a problem.

In this case, I wanted to show how I work without wasting your time.

My process needs context. Your time calls for a short path. Rather than forcing both into one sequence, I offered direct access to the work and an optional journey through the decisions.

04 / Questions before answers

I didn't have all the answers.

Actually, we rarely do.

Who will visit this website?
What we know
Recruiters, design managers and peers are the audiences defined in the brief.
What I researched
Research describes different needs among people reviewing a portfolio.
Still a hypothesis
These audiences may prefer different levels of detail. I haven't observed visitors here yet to confirm this with data.
What changed in the interface
The work and the narrative have separate entry points from the start.

References: Nielsen Norman Group

What are they looking for?
What we know
The available content covers the context, my role and my professional work.
What I researched
The references I consulted recommend showing both the work and the thinking behind it, including my individual contribution.
Still a hypothesis
Brief context and optional detail may make this portfolio easier to review.
What changed in the interface
The portfolio has its own pages; the making of this website follows a separate path.

References: Nielsen Norman Group · Interaction Design Foundation

How much time will they have?
What we know
I haven't measured how much time visitors spend here yet.
What I researched
Content should be easy to scan and free of unnecessary detail.
Still a hypothesis
Some visits may be brief. That informs a choice, not a statistic.
What changed in the interface
You don't have to finish this story to see the work.

References: Nielsen Norman Group

How can I show experience without seeming stuck in the past?
What we know
Years of connecting design, technology, strategy and people through successive changes in the digital world.
What I researched
Research highlights the importance of communicating skills, ways of thinking, decisions and outcomes, alongside completed projects.
Still a hypothesis
A portfolio built around skills, experience and learning may communicate my seniority better than a conventional sequence of case studies.
What changed in the interface
The portfolio becomes more than a project showcase: a narrative about experience, working across disciplines, strategic thinking, adaptability, autonomy and curiosity.

References: Nielsen Norman Group · Interaction Design Foundation

How much of the process is worth showing?
What we know
When I reviewed the first prototype, I found the structure too conventional.
What I researched
The references recommend showing the process. They don't validate this particular experience.
Still a hypothesis
Small demonstrations may communicate my decisions better than lengthy explanations.
What changed in the interface
In this iteration, you experience the consequences before opening the details.

References: Nielsen Norman Group · Interaction Design Foundation · Camara UX

05 / My first idea

My first idea didn't work.

Well, it worked. But it wasn't what I wanted.

The first prototype was editorial and vertical. In my assessment, the content worked, but the experience didn't yet demonstrate the self-referential concept clearly enough.

See the actual records +
First editorial prototype, actual record.
First editorial prototype.
Later state-based prototype, actual record.
State-based prototype, before this iteration.

The problem wasn't the content. It was the way of telling the story.

06 / A process with turns

“The design process is a straight line.”

That would be nice. But the path can include research, design, testing, mistakes, revision and more research. Design Thinking taught me to appreciate the curves, detours and discoveries that only happen when we leave the straight line behind.

Sometimes moving forward means going back.

07 / Knowing what not to do

I could put an animation here.

The interactive demonstration scales, rotates and moves an element, then restores it. No new information is added.

But why? Not every technical possibility needs to become a feature.

08 / I didn't work alone

I didn't build this website alone.

Come to think of it, I've rarely built anything alone.

Implementation was AI-assisted through vibe coding. I defined the problem, intent and criteria, reviewed the result and requested adjustments.

  1. My request

    “an editorial prototype of the website and the first chapter of the narrative”

    Translated excerpt from the actual request that led to the first prototype.
  2. The AI's output

    The first proposal had structured content, vertical sections and an editorial narrative.

    An actual screenshot appears in the chapter about my first idea.
  3. My assessment

    It worked, but the self-referential idea wasn't coming through. The experience still felt conventional.

    A summary of my own feedback.
  4. A new direction

    I asked for progressive states, elements that change function and an interface that demonstrates its decisions.

    This direction came from reviewing the prototype, not from visitor testing. Everything can still change.
  5. The refined result

    The AI did a good job implementing the state-based journey. I then refined the navigation, sequence, colours and content as I tried it out.

    This version is still being evaluated.
09 / Every choice has consequences

Even this typeface was a decision.

You can try some of these choices right here in the interface.

The serif typeface comes from the first editorial study; sans serif is the current choice. The palettes already appear along the journey. The new spacing densities are experiments from this iteration.

The system foundations were built collaboratively: I direct and review; AI helps organise tokens, explore variations and implement components.

The technology supporting the experience +

I chose Next.js and React as the foundation of this website. They support the experience by organising pages, reusing components and connecting narrative states. With AI, I turned this direction into a working structure and reviewed what it produced.

Next.js + React
Dedicated case-study pages and components shared with the narrative.
Native motion
Position and scale transitions using the browser API. Content remains available with reduced motion.
Separate content
Project stories live in their own files, independently of the experimental presentation.

The interface changes. The criteria remain.

10 / A career that keeps evolving

Technology changed. Many times. So did I.

I've worked in digital design since 1999. I've seen technologies emerge, dominate the market and disappear. I've had to learn, unlearn and start over more than once.

I'm a Senior Product Designer working across strategy, research and delivery.

I focus on structuring products as functional systems: understanding behaviour, rules and flows before moving to the interface. I combine research, modelling and prototyping to explore solutions and reduce uncertainty.

In recent years, I've brought code-based prototyping and AI into my process to explore hypotheses and support decisions. Facilitation, design thinking and my training at Kaospilot also shape how I collaborate with product, technology and business teams.

Explore my skills

Product strategy and judgement

Product strategy, planning and requirements gathering. Systems thinking and data-informed decisions that balance people, business and technical feasibility.

Research and design

User research, usability testing, UX/UI, interaction design and information architecture. Prototyping, including high-fidelity work, and design systems. Hands-on exploration of complex problems and the judgement to know when to go deeper or simplify.

Collaboration and leadership

Facilitation, discovery and mentoring. Communication, interpersonal skills, emotional intelligence, accountability and adaptability to align teams and stakeholders.

Tools and building

Figma, FigJam, Miro and analytics platforms. Code-based prototyping and AI-assisted workflows.

1999 · the beginning

Interface & Web Design

Responsibilities and skills

  • Interface and web design for digital projects.

2004–2010

Project Manager

Responsibilities and skills

  • Coordinating multidisciplinary teams.
  • Establishing information architecture processes.
  • Keeping strategy and delivery aligned.

2010–2018

Head of Planning

Responsibilities and skills

  • Technical leadership of digital strategy initiatives.
  • Facilitating workshops and discovery.
  • User-centred projects and team mentoring.

2019–present

Senior Product Designer / Experience Strategy

Responsibilities and skills

  • Qualitative and quantitative research.
  • Architecture and flows for complex projects.
  • Prototyping and validation with users.
  • Translating business needs into product decisions and analytical reports.

Now · this project

Authorship and direction of this portfolio

Responsibilities and skills

  • Defining the problem, intent and criteria.
  • Reviewing prototypes and refining the experience.
  • AI-assisted implementation and collaboratively developed visual foundations.
Explore the portfolio
11 / But we're not done

Done. I've finished my portfolio.

Well… I prepared a version. At this point in the story, launch was still ahead and the prototype was under review.

  1. Editorial prototype ·

    The homepage and first chapter in a vertical structure.

    Why: Give the two-path hypothesis an initial, navigable form.

    Record: DEC-002 + screenshot of the first prototype
  2. State-based interface ·

    The name became a signature; navigation began demonstrating two paths.

    Why: My review suggested that describing the process alone didn't communicate the idea.

    Record: DEC-003
  3. Navigation, colour and experience ·

    Closer controls, colours for each state and research connected to experience.

    Why: Shorten the distance to the next action and put the references in context.

    Record: DEC-004 + later adjustments recorded in the conversation
  4. Authorship and collaboration ·

    AI, vibe coding, technology and the foundations of the system became part of the journey.

    Why: I wanted to make collaboration and responsibility for decisions visible.

    Record: DEC-005
  5. Iteration 03 · under review ·

    Comparisons of actual versions and experiments with paths, motion and visual language.

    Why: Replace some explanations with consequences you can experience.

    Record: DEC-006

Journal entries, not published releases or Git commits. Design doesn't end at delivery. It continues when we start learning from the result.

Explore my portfolio
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